« Last post by K-2SO on Today at 06:13:26 PM »
As I said on YouTube, this is pretty slick. Very nice job.
I'm curious why you used a PC for the base? Seems like overkill since the base does not need to react to motion and seems to pretty much just play music.
The PC version 1 had analog sensors, no accelerometer. Those can be removed and replaced with manual switches, so the ocarina is actually playing the "clashes". There's an analog motion sensor at the very bottom of the fairy post, so when you smack the fairy it will trigger a "swing", which is fairy quote and another song.
The blaster (or lockup) can cancel either a swing or a clash, so the aux is the foot switch. I needed a way to stop a song and return to the hum, since some of the tracks are up to 12 minutes long.
It's still a lightsaber font, I just replaced the sounds with music:
Boot - mystery unlocked (hitting the crystal switch)
poweron - sword in (oot intro)
power off - sword out (master sword song)
swings - fairy quote + song
clashes - ocarina or fairy quote + song
blaster (only 1) - menu select sound (hence, song stop button)
lockup - inside a house
There's almost an hour's worth of music. I originally chose 16 tracks that I absolutely love, but the demo is already over 7 minutes, and the fairy sensor has proven to be finicky and less reliable. So for demo purposes, I split the difference, 4 ocarina tunes, 4 fairy tunes triggered by ocarina - no fairy.
Edit: forgot the Hum, that's the temple of time theme. ;)
That's some fine hacking there. Good way to re-purpose old hardware.
Itís a skill that heís had forever.