fiduciary

Recent Posts

1
Forum Gallery / Re: Master Sword & Pedestal of Time by e57
« Last post by K-2SO on Today at 06:13:26 PM »
As I said on YouTube, this is pretty slick. Very nice job.

I'm curious why you used a PC for the base? Seems like overkill since the base does not need to react to motion and seems to pretty much just play music.

The PC version 1 had analog sensors, no accelerometer.  Those can be removed and replaced with manual switches, so the ocarina is actually playing the "clashes".  There's an analog motion sensor at the very bottom of the fairy post, so when you smack the fairy it will trigger a "swing", which is fairy quote and another song. 

The blaster (or lockup) can cancel either a swing or a clash, so the aux is the foot switch.  I needed a way to stop a song and return to the hum, since some of the tracks are up to 12 minutes long. 

It's still a lightsaber font, I just replaced the sounds with music:
Boot - mystery unlocked (hitting the crystal switch)
poweron - sword in (oot intro)
power off - sword out (master sword song)
swings - fairy quote + song
clashes - ocarina or fairy quote + song
blaster (only 1) - menu select sound (hence, song stop button)
lockup - inside a house

There's almost an hour's worth of music. :huh:  I originally chose 16 tracks that I absolutely love, but the demo is already over 7 minutes, and the fairy sensor has proven to be finicky and less reliable.  So for demo purposes, I split the difference, 4 ocarina tunes, 4 fairy tunes triggered by ocarina - no fairy.

Edit: forgot the Hum, that's the temple of time theme. ;)

That's some fine hacking there. Good way to re-purpose old hardware.

Itís a skill that heís had forever.
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Forum Gallery / Re: Master Sword & Pedestal of Time by e57
« Last post by JakeSoft on Today at 04:23:31 PM »
As I said on YouTube, this is pretty slick. Very nice job.

I'm curious why you used a PC for the base? Seems like overkill since the base does not need to react to motion and seems to pretty much just play music.

The PC version 1 had analog sensors, no accelerometer.  Those can be removed and replaced with manual switches, so the ocarina is actually playing the "clashes".  There's an analog motion sensor at the very bottom of the fairy post, so when you smack the fairy it will trigger a "swing", which is fairy quote and another song. 

The blaster (or lockup) can cancel either a swing or a clash, so the aux is the foot switch.  I needed a way to stop a song and return to the hum, since some of the tracks are up to 12 minutes long. 

It's still a lightsaber font, I just replaced the sounds with music:
Boot - mystery unlocked (hitting the crystal switch)
poweron - sword in (oot intro)
power off - sword out (master sword song)
swings - fairy quote + song
clashes - ocarina or fairy quote + song
blaster (only 1) - menu select sound (hence, song stop button)
lockup - inside a house

There's almost an hour's worth of music. :huh:  I originally chose 16 tracks that I absolutely love, but the demo is already over 7 minutes, and the fairy sensor has proven to be finicky and less reliable.  So for demo purposes, I split the difference, 4 ocarina tunes, 4 fairy tunes triggered by ocarina - no fairy.

Edit: forgot the Hum, that's the temple of time theme. ;)

That's some fine hacking there. Good way to re-purpose old hardware.
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Questions/Comments / Re: Tips on More Accurate Clashes? - Prizm v5.1
« Last post by bill_fimm on Today at 03:35:54 PM »
You could try increasing the hclash setting in your override file. It comes default at 550 I think. Try increasing it to 650 or 700. If it takes too much to trigger a clash, bring it back down little by little.
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Questions/Comments / MR FX Saber Values, yellowed maul blade
« Last post by JMech on Today at 02:34:09 PM »
Hi all

New to the forum as recently dug out some of my old sabres, Maul, Vader, Mace, Luke esb. Anyway as I get nearer old fart and kids are getting older I have not kept up with markets or repairs. Having looked a lot seem to have stopped repairing the MR lightsabers.
One of my Mauls has a crack running up the blade, must have damaged in storage, anyway a friend has offered to sell me his but it looks as if the blade is more yellow when off, certainly more than mine which is nice crisp white, I am informed can happen with age.
Does this devalue the blade, have played with it and the lights, sound is all good, pretty much perfect in every other way. Offered for £150 and wondered if this was a fair price?
Good friend so will probably go ahead unless this is a silly over price just to replace my damaged one and complete my Maul again. Or does anyone know a way to replace just the blade and polycarbonate diffuser and approx cost.

Sorry if this has been asked loads, searched for yellowing carbonate, yellowing blade and got zip.

Thanks for any help and suggestions

JMech
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I look forward to seeing some of your work. Welcome!
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Forum Gallery / Re: Master Sword & Pedestal of Time by e57
« Last post by eastern57 on Today at 01:29:46 PM »
As I said on YouTube, this is pretty slick. Very nice job.

I'm curious why you used a PC for the base? Seems like overkill since the base does not need to react to motion and seems to pretty much just play music.

The PC version 1 had analog sensors, no accelerometer.  Those can be removed and replaced with manual switches, so the ocarina is actually playing the "clashes".  There's an analog motion sensor at the very bottom of the fairy post, so when you smack the fairy it will trigger a "swing", which is fairy quote and another song. 

The blaster (or lockup) can cancel either a swing or a clash, so the aux is the foot switch.  I needed a way to stop a song and return to the hum, since some of the tracks are up to 12 minutes long. 

It's still a lightsaber font, I just replaced the sounds with music:
Boot - mystery unlocked (hitting the crystal switch)
poweron - sword in (oot intro)
power off - sword out (master sword song)
swings - fairy quote + song
clashes - ocarina or fairy quote + song
blaster (only 1) - menu select sound (hence, song stop button)
lockup - inside a house

There's almost an hour's worth of music. :huh:  I originally chose 16 tracks that I absolutely love, but the demo is already over 7 minutes, and the fairy sensor has proven to be finicky and less reliable.  So for demo purposes, I split the difference, 4 ocarina tunes, 4 fairy tunes triggered by ocarina - no fairy.

Edit: forgot the Hum, that's the temple of time theme. ;)
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Forum Gallery / Re: Master Sword & Pedestal of Time by e57
« Last post by JakeSoft on Today at 12:36:08 PM »
As I said on YouTube, this is pretty slick. Very nice job.

I'm curious why you used a PC for the base? Seems like overkill since the base does not need to react to motion and seems to pretty much just play music.
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Welcome out of the shadows!
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Ace, How about Ezra Bridger V1 full metal lightsaber from Rebels?
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Forum Gallery / Re: Master Sword & Pedestal of Time by e57
« Last post by eastern57 on Today at 02:57:20 AM »
Thank guys! :azn:  @jb, yeah, that happens to me. But remember, "faster" doesn't mean "better" ;)

lol @ glob.