All of this is possible with some coding.
I don't know if it's worth supporting without some coding though, as it's a pretty custom setup.
Some basics would be easy to implement though, like having a "button" which is connected to the crystal chamber door, and when it's activated (or not activated) the saber goes to a different set of presets.
Either way, I'm always willing to help with anything that isn't so custom that nobody else would want it. :)
Ok awesome, well i may have to do some planning on exactly how the flow of it would work and maybe see if i can get some video playback guys here at marvel to see if they can make some OLED display visuals for me :)
But as just a shot in the dark as im just getting into configuring the board today and i dont know whats what yet... but is it possible to make a blade ID for having no blade in? and make that a preset with just the configuration sounds to star off with for this idea? I know you said you use your blade connection as your kill key so your wiring setup wouldnt be possible but would that work? Im sure i could do it with a blade plug with a specific blade ID but im just curious if there was a simple way to configure a "blade ID" for there being no blade connected. thanks again!
Well, it gets a little weird.
The code currently only checks blade ID on startup, which makes sense for my sabers because they turn off when the blade is removed.
If the saber turns on with out a blade inserted, then the blade ID is basically infinite resistance, so having a preset for that is super easy.
However, once a blade is inserted, the saber would have to be turned off and then on again to detect it unless we make some code changes. Shouldn't be *that* hard to do though.
As for visual fx for the oled: The only OLED display that is currently support is purely black-and-white (or blue-and-white) It's not even grayscale. Also, it's only 128x32 pixels, so the amount of detail that can be represented is pretty limited.