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Author Topic: Deleted cave scene blinkies on CFX?  (Read 264 times)

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Offline tHe_brEEze

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Deleted cave scene blinkies on CFX?
« on: April 16, 2023, 08:48:58 PM »
I’m installing a Luke hilt with CFX and am wanting the blinkies from the deleted cave scene. I have the upgraded PCB from TCSS that has pixels instead of regular leds. I’ve wired it to L2 so I can use it as an auxblade. In idle I’d love for it to mimic the blinking from the cave scene but want it to mirror the blade when on. How do I set up my config so it does that?

Offline erv

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Re: Deleted cave scene blinkies on CFX?
« Reply #1 on: April 16, 2023, 11:05:29 PM »
define your accentstrip as -2 (assuming 2 pixels) and use style_pixies matching the indexed folder in /extra/PIXIES where the sequence is defined with the GraFx engine

You'll find examples in the manual explaining how GraFx work and the default package has a few examples as well. Basically, you'll just draw a BMP that contains the animation, and it will be a 2 pixel wide picture times N lines (= N steps of your blinkies animation)

 

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