Thanks for updated firmware Erv.
I've had a chance to update a couple of sabers to 10.003 beta and give them a very quick run-through - one HP LED and one Neopixel. I haven't tried many of the new features (although had tried some already with 10.002 beta which was on both sabers), but I really like the new configs for force, force clash, stabs etc.
Based on these very quick tests I have a few points / questions:
* On the HP LED saber - occasionally the blade stays on after powering down. It's dimmed, but definitely still on. This seems to happen completely randomly, and I think may have happened on 10.002 beta as well. I thought it might be related to using qoff (the qoff is definitely shorter than the poweroff duration), but it also happened on a bank with qoff=0.
* I've had problems with Spectrum mode 1 on my HP LED setup. On the Neopixel it works fine (and I like the spacing between the changes when you have fewer profiles). On the high power LED it enters spectrum mode no problem, but then any movement to cycle through the blade colours just results in a 'skipped' sound and the blade never changes. I have tried extending the "used_profiles_color" and "used_profiles_blade" bitfields to 32 bits long (11111111111111111111111111111111) as noted in the change log just in case (I have <16 of both profiles configured at the moment) but this makes no difference. Thanks for extending the number of blades/colours to 32!
* I have a question / issue with the new 'orient' setting. The two sabers I have updated are mounted opposite directions, and I set them appropriately (orient=2 and 3). This works as expected for the drag and other angular configurations (drag is triggered correctly when pointed down with hdrag=500,-90,-20 on both sabers for example despite having opposite orientations). However in both cases the poweron ordering by hilt orientation has been flipped from what it was. So now with 4 poweron sounds hilt pointing up plays poweron4.wav and pointing straight down plays poweron.wav - this is the opposite to what I expected - have I misunderstood how it should work (if so I will flip all my poweron sounds?
* Suggestion for the poweron interrupt (poi). I'm aware that this is partially my fault as I suggested the change to allow smooth swings to play during a poweron (which you implemented with poi=1). This works great with smooth swing only fonts as it does not stop the poweron sound (which plays to the end), but it mixes in the smooth swing nicely with it in a very realistic sounding way (to me). However with hybrid (accent swing) fonts unfortunately the accent swings halt the poweron sound. This sounds wrong to me (although is completely in line with the poweron interrupt setting!) Unfortunately I can only do movement flowing powerons with smooth swing only fonts. Would it be possible to have a setting where accent swings as well as smooth swings are mixed in with the poweron?
Any / all of these might just be my errors/misunderstandings - apologies if that's the case.