do I understand this correctly, that to trigger full auto and play the auto.wav files, stunmode must be set to 0?
stunmode [0-1-2]: auxiliary shooting mode.
0 = regular short range
1 = stun/paralyzing ray. An auxiliary circuit is triggered with some pulsing effect. Energy/ammo is taken on the main magazine (costs 1 ammo).
2 = grenade mode / RPG. The aux. circuit will be activated for a fixed duration
(aux flash duration), and might be able to trigger a coil activated device, so
simulate for instance a shoot gun bullet or a moving mechanical device. The
ammo is taken on the secondary magazine. Full automatic shooting mode is
disabled for those 2 last special ranges.
thanks
PS. I'm having a blast (pun intended) with this blaster.