good news. Porting went fine, only minor adjustments. New chip is dope. The mini screen is working just as expected on the new chip, didn't need to change a line of code concerning that part.
I've order some LED supplies to have a fully working prototype to demonstrate the news features of the module. I'll use that proto in my E11.
We keep all that we have in blaster core 2.0, including the alternate blaster ray propagation.
New module has :
- 2W audio amp (1W on 8 ohm, and 4 ohm compatible).
- Crystal clear audio
- Blaster ray color selection PER RANGE/AMMO STYLE (just like the barrel light)
- Clip in / Clip out handled. Still working on the best solution to code that so that the user doesn't have more work if he doesn't want that feature.
Clip in and out sounds will be the same as reload/ unjam, since removing the clip is what you'll do to unjam it.
scenario and interation modalities don't change much. Having the clip out will impeach the weapon to work (you get an "empty" sound). Getting the mag in will play the reload sound and finally the "full" sound, which leave A LOT of freedom for chaining different sounds, including things like mag in then cocking sound for more classic SMG guns.
To get the full use of the BC3.0 features, including ray color selection, a satellite board is necessary. It's possible to spider wire the 6 power extender and the two other parts, for the sake of ease of installing that and KISS, I'll do my homeworks and make a little board. The user will only have to use some ribbon cable and select a few resistors for the led he'll use in the barrel.
On a last note, I DO have 3 screens in stock, so 3 of the blaster core 3.0 I'll put for sale (no ETA, don't ask) will be proposed with that.