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Author Topic: Blaster Core 3.0 discussion and info center  (Read 40736 times)

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Offline erv

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Blaster Core 3.0 discussion and info center
« on: September 01, 2010, 03:32:53 AM »
ok... finally having a PCB assembled and I started porting the code. Please don't derail the thread, give me first some time to establish a roadmap of that new version, expected features etc.
So far so good, new proc is working, I have sound, I'm testing basic features. Then I'll come back to populate this thread. That's also here that I'll post when some of those will be available. I have about 30 PCBs to be populated. BC are much faster to build compared to CF so...
If topic ends being inappropriate in that section which is mainly about CF & sabers stuff, I'll see with mods to have a sub section created.

Offline Darth_Dadderall

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Re: Blaster Core 3.0 discussion and info center
« Reply #1 on: September 01, 2010, 05:02:45 AM »
Awesome! Super excited to see what rabbit you pull out of your hat this time!

Offline DARTH MAUL

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Re: Blaster Core 3.0 discussion and info center
« Reply #2 on: September 01, 2010, 06:29:24 AM »
Thats great news, Erv. I've been wanting to make a new set of blasters with BC's in them for the last bit so hope I can snatch a couple up when they get done. I'll keep an eye on the thread here.


Offline dicer82

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Re: Blaster Core 3.0 discussion and info center
« Reply #3 on: September 04, 2010, 06:43:32 AM »
I can't wait erv!!! I am definitely going to buy one!

Offline erv

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Re: Blaster Core 3.0 discussion and info center
« Reply #4 on: September 05, 2010, 10:23:54 AM »
good news. Porting went fine, only minor adjustments. New chip is dope. The mini screen is working just as expected on the new chip, didn't need to change a line of code concerning that part.

I've order some LED supplies to have a fully working prototype to demonstrate the news features of the module. I'll use that proto in my E11.

We keep all that we have in blaster core 2.0, including the alternate blaster ray propagation.

New module has :
- 2W audio amp (1W on 8 ohm, and 4 ohm compatible).
- Crystal clear audio
- Blaster ray color selection PER RANGE/AMMO STYLE (just like the barrel light)
- Clip in / Clip out handled. Still working on the best solution to code that so that the user doesn't have more work if he doesn't want that feature.

Clip in and out sounds will be the same as reload/ unjam, since removing the clip is what you'll do to unjam it.

scenario and interation modalities don't change much. Having the clip out will impeach the weapon to work (you get an "empty" sound). Getting the mag in will play the reload sound and finally the "full" sound, which leave A LOT of freedom for chaining different sounds, including things like mag in then cocking sound for more classic SMG guns.

To get the full use of the BC3.0 features, including ray color selection, a satellite board is necessary. It's possible to spider wire the 6 power extender and the two other parts, for the sake of ease of installing that and KISS, I'll do my homeworks and make a little board. The user will only have to use some ribbon cable and select a few resistors for the led he'll use in the barrel.

On a last note, I DO have 3 screens in stock, so 3 of the blaster core 3.0 I'll put for sale (no ETA, don't ask) will be proposed with that.

Offline Dak Arne

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Re: Blaster Core 3.0 discussion and info center
« Reply #5 on: September 05, 2010, 11:50:42 AM »
Just a note - shouldn't the clip in and out, reload and the jam clearing be different sounds?

Depending on the weapon sliding the clip in and out would be more a sliding sound sound with a click at the end, reload would be the round or energy clip being "loaded" into the chamber and jam clearing would be similar to reload but with some sort of "stuck" sound to begin and a "unstuck" sound to end.  Sorry about the "stuck" and "unstuck" sound descriptions, I can hear them but its hard to describe them.

Offline erv

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Re: Blaster Core 3.0 discussion and info center
« Reply #6 on: September 05, 2010, 12:29:39 PM »
I didn't mention the jam sound, but the unjam sound. I might have new sound slots but in version 4.
In most of the scenarios / blaster sound font I have done, it's equivalent to a clip out sound since you pull out the mag to clean / unstuck it.
As for inserting the mag in, it automatically reloads it since it's the energy clip, hence it's the reload sound then it's followed by a "weapon full" sound.

Offline enaswede

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Re: Blaster Core 3.0 discussion and info center
« Reply #7 on: September 05, 2010, 12:37:04 PM »
Exciting News Erv!

"When I left you, I was but the learner; now I am the master!"
Click here to view my personal lightsaber & blaster collection!

Offline erv

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Re: Blaster Core 3.0 discussion and info center
« Reply #8 on: September 05, 2010, 01:47:43 PM »
clip handling state machine coded. Works like a charm. Some of my default font might need to be "pimped" a bit to be more realistic with that, especially because I haven't spent the required time to work on the unjam sounds, back in the day.

I also have other ideas for a 4th menu and for the boot sequence on the mini screen.

Offline Romulus

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Re: Blaster Core 3.0 discussion and info center
« Reply #9 on: September 05, 2010, 02:21:14 PM »
clip handling state machine coded. Works like a charm. Some of my default font might need to be "pimped" a bit to be more realistic with that, especially because I haven't spent the required time to work on the unjam sounds, back in the day.

I also have other ideas for a 4th menu and for the boot sequence on the mini screen.

How do you jam a blaster?

Offline Dak Arne

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Re: Blaster Core 3.0 discussion and info center
« Reply #10 on: September 05, 2010, 07:47:15 PM »
clip handling state machine coded. Works like a charm. Some of my default font might need to be "pimped" a bit to be more realistic with that, especially because I haven't spent the required time to work on the unjam sounds, back in the day.

I also have other ideas for a 4th menu and for the boot sequence on the mini screen.

How do you jam a blaster?

Great to hear Erv - may have to pick one up to pimp my Rebel Trooper blaster.

Remember BC is more than blasters, it can be used for all types of firearms.

Offline erv

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Re: Blaster Core 3.0 discussion and info center
« Reply #11 on: September 05, 2010, 10:13:18 PM »
How do you jam a blaster?

2 options :
- insert red beans in the clip, it creates plasma gaz problems
- open the jam, spread it, close the jam (butter on CF, jam for BC). I use raspberry


you asked...

Offline DARTH MAUL

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Re: Blaster Core 3.0 discussion and info center
« Reply #12 on: September 05, 2010, 10:21:32 PM »
How do you jam a blaster?

2 options :
- insert red beans in the clip, it creates plasma gaz problems
- open the jam, spread it, close the jam (butter on CF, jam for BC). I use raspberry


you asked...

lol, nice one, Erv. Like Dak pointed out you can use a BC for more than just blasters and I've seen it used in many other types of prop guns on the rpf.


Offline Romulus

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Re: Blaster Core 3.0 discussion and info center
« Reply #13 on: September 05, 2010, 10:45:51 PM »
How do you jam a blaster?

2 options :
- insert red beans in the clip, it creates plasma gaz problems
- open the jam, spread it, close the jam (butter on CF, jam for BC). I use raspberry


you asked...


Offline HAN SOLO

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Re: Blaster Core 3.0 discussion and info center
« Reply #14 on: September 05, 2010, 11:15:59 PM »
 :D

Dang, that's a spooky pic! ;D

But.......You did ask.  ;)


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