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Author Topic: Blaster Core 3.0 discussion and info center  (Read 40742 times)

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Offline BrodieFX

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Re: Blaster Core 3.0 discussion and info center
« Reply #30 on: September 20, 2010, 03:25:50 AM »
From your #1 Fan all the way here in Manila..Your the best Erv! Looking forward to ordering my first Blaster Core from you. I'll be the first among the Philippine Outpost of the 501st to have such a quality piece of ART!

Thanks Erv! Hope all goes well.

Best,
Luis

Offline erv

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Re: Blaster Core 3.0 discussion and info center
« Reply #31 on: September 20, 2010, 11:07:41 AM »
Blaster Core 3 boot animations demo
Posted on my main page here:
https://www.plecterlabs.com/catalog/index.php

and a dedicated page to reload them as much as you want
https://www.plecterlabs.com/Media/Blaster/BC3-Flash/BC3_Animations.html

TIP1 : you need FLASH Player to see those.
TIP2 : there's an EASTER EGG in the page  ;D

Offline pneumoniaprone

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Re: Blaster Core 3.0 discussion and info center
« Reply #32 on: September 20, 2010, 11:17:54 AM »
funny.

I really want to make another blaster and try one of these out.

Offline Darth Xusia

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Re: Blaster Core 3.0 discussion and info center
« Reply #33 on: September 20, 2010, 11:51:27 AM »
F5-fu Trainer. That's funny. :D
Thank you Photobucket for the best Sig ever!

Offline Redsaber

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Re: Blaster Core 3.0 discussion and info center
« Reply #34 on: September 20, 2010, 08:48:29 PM »
Great show love it !!! 8)

Offline Novastar

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Re: Blaster Core 3.0 discussion and info center
« Reply #35 on: September 21, 2010, 04:21:33 AM »
<-- wonders if he needs to "re-release" the "Han Bought First" video when CF blaster core comes back out (not to mention CF itself)... :P

F5... F5... F5... F5... F5... F5... *BLAM*

"Mom, look!!"

 ;D
* Former creator and owner of SaberCombat
* CUSTOM SOUND FONT LIST --->
Click here for Nova's 100+ custom sound fonts!
* PERFORMANCE HIGHLIGHTS ---> Click here for Nova's saber performance work...
* DIAMOND DRAGONS ---> Diamond Dragons: A feature-length screenplay being developed by Matthew 'Novastar' Carauddo

I don't post often on forums anymore.  If you want to e-mail me: novastar1138@gmail.com, or visit me on Facebook:

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Offline erv

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Re: Blaster Core 3.0 discussion and info center
« Reply #36 on: September 22, 2010, 11:06:57 PM »
added the BC3, BC3+Screen and satellite board in the electronic section of the website. No stock for now, I have 10 boards almost prepared.
Keep in mind the sat board PCBs won't hit my desk before the end of the month, but I'll make them available for pre ordering to allow combining items. However, shipping will be delayed until I have everything (so don't ask me everyday if it has shipped).

The user's manual (beta) is also online.
« Last Edit: September 22, 2010, 11:27:05 PM by erv »

Offline erv

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Re: Blaster Core 3.0 discussion and info center
« Reply #37 on: September 29, 2010, 12:27:52 PM »
the satellites PCBs for the RGB barrel ray arrived today. They are small and neat. Definitely a very efficient space saver compared to several power xtenders.
(37x18mm)
Will assemble some tomorrow.
I also have all the animations/videos to put in the screen version, I just need half an hour to compile the contents and make a release archive/document providing the "codes" to access them from the configuration file.
2 lines/parameters were added to the style.txt file, one starting with splash (video = boot), the other with (screen) saver. Both lines have a set of parameters that provide the BC3 the access/locations to the chosen videos.

I also found a nice way to send upgrades of the screen video context, in case someone wants something custom. It will use HxD (freeware) to install the package to the SD card. It's been a pain to find the right technique since with XP it's overall easier+fine but with vista or windows 7, you need to go thru admin rights to do certain low level things with the SD card. But the solution is found and the tutorial will be written.

so far, we have a nice collection of videos :
- magic ring
- magic ring fading to the (shorten) plecterlabs video intro I use on youtube
- MS-DOS like cursor / terminal with typewriter style text "loading weapons => system armed". About 8 sec, nice screen saver
- Matrix screen animation displaying "waiting" after the cyphered characters are gone
- Imperial boot sequence (long + short variants)
- Rebel boot sequence (long + short variant)
- System arming horizontal loading bar - 0-100%
- Scrolling text in the background + annular boot progress indicator

the boot sounds of the default package aren't specifically matching any of the videos. But then it's just about making the boot sound of your choice, once
the video has been selected for the splash screen / boot sequence. The short variants are about 3.5 sec long, which is matching more or less the E-11 "imperial trooper" sound font. Then any sound can be created or existing sounds can be dilated / time compressed with most audio software without changing the pitch (and without critical phasing if the % of duration remains < 30-40%).
I know I have to work on the sound packages of the blaster. I'll be happy to see people actually making some and if they want to share them, I can host them and propose them for DL on the website. No mixing needed, just spending time (that I don't have) searching the internet for nice sounds, explore game archives and so on.
Speaking of, we need to make a duke nukem sound font I suppose.

Offline erv

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Re: Blaster Core 3.0 discussion and info center
« Reply #38 on: September 30, 2010, 06:07:12 AM »
the tutorial for installing video packages on the (optional) mini screen of Blaster core. I don't have special "plans" for those videos, I'll basically take anything I'll get in the future, I have to keep brainstorming with XL and receive customer requests. So far, those take only 16 MB on the card, so I don't even need to think about proposing different packages, I'll just have a single one growing over and over. The package will be compatible with further versions.

https://www.plecterlabs.com/Media/Doc/InstallVideoPackageBC3.pdf

the default video package with the video description & "access codes" in a PDF document
https://www.plecterlabs.com/Media/Blaster/BC3DefaultVideoPackage.zip

I've also updated the user's manual.


Below, the satellite board that's I've wired to test. Clean wiring.
« Last Edit: September 30, 2010, 06:10:56 AM by erv »

Offline saber-light

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Re: Blaster Core 3.0 discussion and info center
« Reply #39 on: September 30, 2010, 10:09:07 AM »
Hey Erv,
There are 3 BC's with display left, but none without the display.  I just wanted the BC without the display.  Is it possible to purchase that separately, or is it one integrated unit?

Thanks,

Offline Novastar

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Re: Blaster Core 3.0 discussion and info center
« Reply #40 on: October 08, 2010, 10:28:52 PM »
<--- is *AMAZED* as usual!!!

O.O
* Former creator and owner of SaberCombat
* CUSTOM SOUND FONT LIST --->
Click here for Nova's 100+ custom sound fonts!
* PERFORMANCE HIGHLIGHTS ---> Click here for Nova's saber performance work...
* DIAMOND DRAGONS ---> Diamond Dragons: A feature-length screenplay being developed by Matthew 'Novastar' Carauddo

I don't post often on forums anymore.  If you want to e-mail me: novastar1138@gmail.com, or visit me on Facebook:

Click here.

Offline RedArc

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Re: Blaster Core 3.0 discussion and info center
« Reply #41 on: October 10, 2010, 10:50:17 AM »
short question ^^

How i can change the volume on BC v3 ?

In the manual i have read about an volume potentiometer like on the cf 4.3 board but i cant find something like that on the board  :P

Thanks for answer  ;)



Offline erv

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Re: Blaster Core 3.0 discussion and info center
« Reply #42 on: October 10, 2010, 11:44:59 AM »
whop tidoo, user's manual must be finalized (still beta). No volume change. For the ease of operation and for sound quality, audio volume is constant and doesn't depend on the battery voltage anymore. However since I kept the same processor as before, I didn't have enough CPU to do digital volume control like I do in CF V5. Version 4 of blaster core will have WAV + digital volume control. But overall... it's never loud enough.

I'll correct the user's manual, thanks for the heads up.

Offline RedArc

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Re: Blaster Core 3.0 discussion and info center
« Reply #43 on: October 10, 2010, 12:53:06 PM »
Fast and informative answer as always  ;)

So i have to trim the sd files down to get the right volume .

I have an idea for the V4 version .
It would be cool to have someting like an hum on the BC V4 to make some kind of background sounds like weather , combat noise  or something else that would fit to the specific weapon .
Like the steel sword or rain sizzle fonts for CF

Because i work on an Blade Runner Blaster font and some street noise or rain , like in the movie , would be great .
« Last Edit: October 10, 2010, 01:09:49 PM by RedArc »



Offline Rhyen Skytracker

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Re: Blaster Core 3.0 discussion and info center
« Reply #44 on: October 10, 2010, 01:04:24 PM »
Is there some kind of way to drive a 3 digit 7 segment display and have it count down with the BC 3.0 instead of having the full screen that you have?  I am looking for something small and simple to display the remaining ammo.

 

retrousse